|
|
¤ÅÔ¡à¾×èÍ´ÙÀÒ¾¢ÂÒÂ
|
Advanced Animation and Rendering Techniques Theory and Practice
|
»ÃÐàÀ·Ë¹Ñ§Ê×Í ¤ÍÁ¾ÔÇàµÍÃì |
ÃËÑÊ˹ѧÊ×Í 0201544121 |
Êӹѡ¾ÔÁ¾ì Addison-Wesley |
â´Â Alan Watt, Mark Watt |
¤ÃÑ駷Õè¾ÔÁ¾ì - |
ª¹Ô´¢Í§»¡ »¡á¢ç§ |
ÀÒÉÒ Íѧ¡ÄÉ / ¨Ó¹Ç¹Ë¹éÒ 455
˹éÒ |
¹éÓ˹ѡ»ÃÐÁÒ³ 1,090
¡ÃÑÁ |
»¡ 0 ºÒ·/ ¢Ò 350 ºÒ·/ »ÃÐËÂÑ´ 0 ºÒ· |
¨Ó¹Ç¹ÊÔ¹¤éÒ 0 |
ÊÀÒ¾ 80%
|
ÊÔ¹¤éÒËÁ´
|
|
|
|
Part 1 Basics
Chapter 1 Rendering polygonal objects
Part 2 Theoretical Foundations
Chapter 2 The theory and practice of light/object interaction
Chapter 3 The theory and pratice of parametric reprensentation techniques
Chapter 4 The theory and practice of anti-aliasing techniques
Part 3 Advanced Rendering Techniques: Approaches, Applications and Algorithms
Chapter 5 Shadow generation techniques
Chapter 6 Mapping techniques: texture and environment mapping
Chapter 7 Procedural texture mapping and modelling
Chapter 8 Ray tracing I: basic recursive ray tracing
Chapter 9 Ray tracing II: practical ray tracing
Chapter 10 Ray tracing III: advanced ray tracing models
Chapter 11 Radiosity methods
Chapter 12 Global illumination models
Chapter 13 Volumn redering techniques
Chapter 14 Advanced rendering interface: Shading languages and RenderMan
Part 4 Advanced Animation
Chapter 15 Overview and low-level motion specification
Chapter 16 Animating articulated structures
Chapter 17 Soft object animation
Chapter 18 Procedural animation
Reference
Index
|
|
|
¢ÍʧǹÊÔ·¸Ôì㹡ÒÃà»ÅÕè¹á»Å§ÃÒÂÅÐàÍÕ´¢Í§ÊÔ¹¤éÒ
â´ÂäÁèá¨é§ãËé·ÃÒºÅèǧ |
|
|