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Advanced Animation and Rendering Techniques Theory and Practice (BK0703000248)

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  Advanced Animation and Rendering Techniques Theory and Practice  
  »ÃÐàÀ·Ë¹Ñ§Ê×Í ¤ÍÁ¾ÔÇàµÍÃì
  ÃËÑÊ˹ѧÊ×Í 0201544121 
  Êӹѡ¾ÔÁ¾ì Addison-Wesley 
  â´Â Alan Watt, Mark Watt 
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  ÀÒÉÒ Íѧ¡ÄÉ / ¨Ó¹Ç¹Ë¹éÒ 455 ˹éÒ   
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Part 1 Basics
Chapter 1 Rendering polygonal objects

Part 2 Theoretical Foundations
Chapter 2 The theory and practice of light/object interaction
Chapter 3 The theory and pratice of parametric reprensentation techniques
Chapter 4 The theory and practice of anti-aliasing techniques

Part 3 Advanced Rendering Techniques: Approaches, Applications and Algorithms Chapter 5 Shadow generation techniques Chapter 6 Mapping techniques: texture and environment mapping
Chapter 7 Procedural texture mapping and modelling
Chapter 8 Ray tracing I: basic recursive ray tracing
Chapter 9 Ray tracing II: practical ray tracing
Chapter 10 Ray tracing III: advanced ray tracing models
Chapter 11 Radiosity methods
Chapter 12 Global illumination models
Chapter 13 Volumn redering techniques
Chapter 14 Advanced rendering interface: Shading languages and RenderMan

Part 4 Advanced Animation Chapter 15 Overview and low-level motion specification
Chapter 16 Animating articulated structures
Chapter 17 Soft object animation
Chapter 18 Procedural animation
Reference
Index
 
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